When the peaceful life of ancient Redwall Abbey is shattered by the arrival of the evil rat Cluny and his villainous hordes, Matthias, a young mouse, determines to find the legendary sword of Martin the Warrior which, he is convinced, will help Redwall's inhabitants destroy the enemy.
When the peaceful life of ancient Redwall Abbey is shattered by the arrival of the evil rat Cluny and his villainous hordes, Matthias, a young mouse, determines to find the legendary sword of Martin the Warrior which, he is convinced, will help Redwall's inhabitants destroy the enemy.
When the peaceful life of ancient Redwall Abbey is shattered by the arrival of the evil rat Cluny and his villainous hordes, Matthias, a young mouse, determines to find the legendary sword of Martin the Warrior which, he is convinced, will help Redwall's inhabitants destroy the enemy.
The clever and greedy wildcat Tsarmina becomes ruler of all Mossflower Woods and is determined to govern the peaceful woodlanders with an iron paw. The brave mouse Martin and quick-talking mouse thief Gonff meet in the depths of Kotir Castle's dungeon. The two escape and resolve to end Tsarmina's tyrannical rule. Joined by Kinny the mole, Martin and Gonff set off on a dangerous quest for Salamandastron, where they are convinced that their only hope,...
Mattimeo, the son of the warrior mouse Matthias, learns to take up the sword and joins the other animal inhabitants of Redwall Abbey in resisting Slagar the fox and his band of marauders. Sequel to "Redwall."
The mousemaid Mariel achieves victory at sea for the animals of Redwall Abbey, fighting the savage pirate rat Gabool the Wild, warlord of rodent corsairs.
Urthstripe the Strong, a wise old badger, leads the animals of the great fortress of Salamandastron and Redwall Abbey against the weasel Ferahgo the Assassin and his corps of vermin.
Worried about his daughter Mariel, Joseph the Bellmaker is led by a dream from Redwall Abbey to Southsward, where he is caught up in the battle between Squirrelking Gael and the vicious Foxwolf Nagru.
The destinies of the badger lord dubbed Sunflash and his mortal enemy, the ferret warlord Swartt Sixclaw, are entwined with those of many creatures, particularly the inhabitants of Redwall Abbey.
Tansy, a young hedgehog living at Redwall Abbey, attempts to solve the riddle of the missing pearls while at the same time the evil marten, Mad Eyes, desires them for himself.
Tammo, a daring young hare hungry for adventure, is sent with Russa Nodrey, the wandering red squirrel, to join the Long Patrol and defend Salamandastron against the Rapscallion horde.
When three young residents of Redwall Abbey go on a quest to recover a tapestry stolen by the Marlfoxes, their bravery removes the curse of these evil animals on a lost island.
When Martin the Warrior leaves Redwall Abbey and embarks upon a journey to the place of his birth, he learns about the brave and noble deeds of his father Luke, a real Warrior Chieftain.
The mountain of Salamandastron needs the help of Brocktree the Badger Lord when evil comes in the form of the Blue Hordes of Ungatt Trunn, the Earth Shaker.
A young otter, kidnapped in his infancy and raised as a warrior-thief by a band of vermin, leaves the tribe and goes off to seek adventures of his own.
Triss, Shogg, and Welfo escape from slavery at Riftgard and are pursued across the sea toward Redwall by Princess Kurdah, Prince Bladd, and a band of freebooters who seek the rumored treasure of Brockhall.
Triss, Shogg, and Welfo escape from slavery at Riftgard and are pursued across the sea toward Redwall by Princess Kurdah, Prince Bladd, and a band of freebooters who seek the rumored treasure of Brockhall.
While a group of adventurers from Redwall seeks out the ancient abbey of Loamhedge in hopes of curing a young haremaid's paralysis, Redwall is besieged by vermin.
Two warrior squirrels lead the battle against Gulo, a bloodthirsty wolverine who will stop at nothing to recover the Walking Stone that will give him the authority to rule the lands of ice beyond the Great Sea.